During BetBoom Dacha Belgrade Season 2, kyotostxr spoke with MOUZ captain Kamil siuhy Szkaradek about his individual form, the team’s performances on stage, the unpredictability of matches against underdogs, the gap between tier one and tier two, his ideal map pool, and the strongest players in several individual categories.
It feels as though your statistics have declined slightly over the past few months. Do you pay attention to that, or are victories the only thing that matters to you?
It is not that I completely ignore it, but obviously my main priority is helping my team win.
— siuhy
For a team to become the best in the world, all five players need to produce good statistics.
So I need to work on that and help the team not only through my calling and leadership.
I still have to perform well individually, and that is one of my goals.
Have MOUZ fixed their supposed problem of playing in front of crowds? How does the MOUZ Facility help you simulate the experience of a live audience?
I do not really think there is a problem.
— siuhy
Other teams also play in front of crowds, lose matches and tournaments, and sometimes go a very long time without winning anything on stage.
People talk about this issue, but in reality, things are not quite the way they imagine.
We had a good run in Cologne. We won the organization’s first-ever playoff match at the event, reached the semifinal, and played a very close series against NAVI.
The MOUZ Facility does help us experience something similar to playing in front of a crowd.
It is an excellent opportunity and probably gives us an advantage over other teams.
I am sure that my teammates enjoy playing on stage. We simply need to do it more and more, and we will continue improving.
Matches against underdogs such as Sashi, 9z, or TYLOO sometimes look nervous for you. Why are those opponents so dangerous, and what do MOUZ need to do to make those games more comfortable?
I do not think we are nervous against teams like that.
— siuhy
Sometimes we simply lose games. Last season, we had strong group-stage and playoff performances at almost every tournament.
There are occasions when we lose to underdogs, and that is normal. If you look at other teams, exactly the same thing happens to them.
You do not get to play against unfamiliar opponents at every tournament, so situations like that are bound to happen.
It is especially noticeable at events such as the RMR, where you face teams you have never played before.
Preparing for them is different, and your expectations of their game are different.
No matter how much preparation you do, the actual match on the server can be completely different from what you saw beforehand.
Playing against those teams is unpredictable, but I do not think it is something we should focus on too much.
It happens, and it is normal.
Do you think the move to MR12 in CS2 has led to more upsets, or has the situation remained roughly the same as it was in CS:GO?
It feels roughly the same as it did in CS:GO.
— siuhy
Nowadays, tier one and tier two are extremely close. There is almost no real gap between them anymore.
Most tier-two teams are capable of beating a tier-one team regardless of the tournament.
It is more about which team performs better on the day.
What would your dream map pool look like?
Mirage and the old Inferno—the old version, not the new one.
— siuhy
The new Inferno feels claustrophobic. Everything is narrow and positioned too close together.
The style of the map has changed, and without the old skyboxes, some utility has become more difficult to throw.
It is also extremely detailed from a visual perspective.
I would add the old Cache as well, preferably a less green version, and I would keep Ancient.
There is no chance for Vertigo, sorry.
Nuke should definitely remain.
Train is a good map, and bringing it back would be a big story.
I am not sure whether it fits the current tier-one meta, but I would still include it because I would be interested to see how it plays.
The final map would probably be Overpass.
Let us rank players by individual qualities. Who has the best movement?
m0NESY.
— siuhy
Who has the best understanding of the game?
xertioN.
— siuhy
Who are the five best in-game leaders on the scene right now?
karrigan, chopper, Aleksib, apEX, and Snappi.
— siuhy
Who is the best at using utility?
siuhy.
— siuhy
And who is the ultimate headshot machine?
Jimpphat.
— siuhy



